Welcome to the PALMAP texture converter! 

PALMAP takes 8-bit (256 color) or 24-bit (truecolor) bitmaps and remaps them to Red Baron II's simulation palette for use in the game.

To use PALMAP:

1) Export a texture from the Paint Plane area of the game (refer to the manual for details on Paint Plane). The texture will be located in the RedBaron3D\Paint folder where you have Red Baron 3D installed.

2) Edit the texture in your favorite paint program.

3) When you're done editing the texture, save it to the \Paint folder and open a DOS box. Change to the RedBaron3D\Paint directory.

4) Type:
palmap <infile.bmp> [-O <outfile.bmp>]

<infile.bmp> is the file you want converted
<outfile.bmp> is optional. Use it if you want the converted texture to have a different name.

For instance, if you edit a texture for the Nieuport 11's fuselage, you may type:
palmap n11fus.bmp
-or-
palmap n11fus.bmp -O n11fus2.bmp          
-if you want the output file to be named "n11fus2.bmp", leaving n11fus.bmp in its original form.

5) Your texture should now be converted! Return to the game and "import" the new texture!

