Checker V1.0 (2001/03/12) Checker for CASIO PV Unit Information: http://www.pocket-viewer.com/ E-mail : webmaster@pocket-viewer.com -------------------------------------------------------------------------------- How To Play Checker? Starting the Game To start a new game, press MenuBar and select "New" button. You also can select color if you press MenuBar and select "Swap". Moving Pieces Select you piece, if the piece can be moved according the game's rule, it will become meshed graph. If you change your mind, you can select another piece for movement by clicking it. Then you can select position what you want to move, if the position can not be moved, the selected piece will be no answer, otherwise it will be moved to the position you selected. If your move was a simple move or a single jump, the computer will then make its move. If your move was the first jump in a multiple jump, then your turn will continue. Select subsequent jumps in the multiple jump in the same way you selected the first. Crowning Pieces Pieces will be crowned automatically when they reach the opposite side of the board. Crowned pieces are indicated by a golden crown. If your piece had eaten three pieces of your opponent, the piece also become Crowning piece with a mark of "K". Ending the Game The computer will announce the winner automatically. The game ends when one player has either captured or immobilized all of the opponent's pieces. -------------------------------------------------------------------------------- The Rules of Checker The Game Various forms of Checkers have been around for thousands of years, but the game as we know it appeared several hundred years ago. The object of the game is to either trap or capture your opponent's playing pieces. The game is played on an eight by eight checkered board with alternating light and dark squares. Each player begins with 12 game pieces arrayed on the squares directly in front of him. Basic Movement The human player moves first regardless of the color chosen. Pieces must move forward along the diagonals. Capturing Pieces When you "jump" an opponent's piece, it's captured and removed from play. A piece can be captured when: 1) it sits on a square where your piece may have validly moved if that square was vacant, and 2) the square on the diagonal beyond the target piece is unoccupied. An important point of strategy is that you must jump when given an opportunity. If there's more than one jump possible, you may select the one you want. You can use this rule to manipulate your opponent into an uncomfortable position by sacrificing one of your pieces. You may also make multiple jumps by jumping several of your opponents pieces in one turn. The multiple jump must be made by one of your pieces, and you must complete the jump - you can't stop in the middle of the sequence. It is possible to jump your way to the edge of the board, crown your piece, and continue jumping back the other direction in one move. Crowned Pieces When a piece reaches the opposite side of the board, it's said to be "crowned". Once a piece is crowned, it may move both forward and back along the diagonal, making it exceptionally powerful. Any piece may capture a crowned piece, however. Determining the Winner The first player to either capture or immobilize (leave without a valid move) all the opponents pieces is the winner. -------------------------------------------------------------------------------- End this document